The seas were made more hazardous by huge icebergs that could tear a ship to pieces before being seen, and some Lanun communities were in fact completely isolated by encroaching ice. Then their world was shaken by the gods, as Bhall's rain of fire and Mulcarn's conquest brought civilizations crashing down. The Lanun happily aided both sides, taking fleeing mages across the waves and then selling ships to the Patrian fire priests seeking them down. Patria soon collapsed, as wars broke out between the wicked mages and those seeking redemption for the world of men. Occasionally a Lanun city would be punished for this, though their trade routes made them too valuable to make an example of. They only bothered to enforce those laws they agreed with, however, and allowed fugitives to flee aboard ship and seek their fortunes on the waves. When Kylorin solidified his rule of Patria and began to incorporate neighboring kingdoms into his empire, by force if needed, the distant Lanun freely pledged. Island communities of Lanun developed, each with their own customs, but sharing most of the values of the mainland coastal Lanun cities, a love of freedom and adventure, guile, and a flexible sense of honor. Danalin offered these men his guidance, and they formed friendships with the otherwise elusive Aifons, those men most close to the sea god who lived in underwater cities. There were still beasts such as leviathans and giant turtles to contend with, but these were not insurmountable obstacles to the brave men on those early, leaky galleys and later triremes. As the ferocious monsters were removed from the seas with the signing of the Compact, man expanded into them, and these first explorers were the ancestors of the Lanun.
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